Genre: Adventure, Single-Player

Description:

  • Play as an otter reuniting with its partner.
  • Explore underwater caves and battle enemies.

Gameplay Mechanics:

  • WASD/Arrow keys: Movement
  • SPACE: Fight
  • ESC: Exit

Inspiration

  • Pokemon White: Movement & interaction
  • Neko Atsume: Aesthetics & cosmetics
  • Ilomilo: Storyline

Credits

  • Hannah Truong - Co-lead Programmer, UI/UX
  • Michelle Bai - Co-lead Programmer, UI/UX
  • Aderyn Clark - Sound Lead, Art, Programmer
  •  Lucy Kimber - Art, Programmer
  • Grace Yan - Programmer

Outside Credits:

Tilemapping/Assets and Art: Lucy, Grace, Aderyn

Sound Effects:

  • BGM:
    • Title Screen: [free for profit] newjeans x jpop type beat "spin" - by: prod. chibi
    • Main Game:
      • ambient x water level type beat - by: prod. astral
      • SFX: Bubbling Water - by: Angelique Perdikes
    • Fight Scene: Another BossFight Type Beat - by: Iron
    • Lose Scene: 8 B I T LO V E | Chill lofi type beat | No copyright - by: Sad Fish
    • Win Scene: [FREE FOR PROFIT] bedroom pop type beat " fell in love" - by: dispatcherrr
    • Credit Scene: FNAF: Kids Cheering - Gaming Sound Effect (HD) - by: Communist Sound Effects
  • SFX:
    • Otter Turn: Woosh Swish Water - By: ryusa
    • Otter Movement: Water 9 - by: timgormly

Code: Debugging help using assistance of AI and our WONDERFUL BEAUTIFUL TEACHERS AUBREY AND MING <3

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